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Dxwnd github
Dxwnd github






  1. #Dxwnd github how to
  2. #Dxwnd github .exe
  3. #Dxwnd github install
  4. #Dxwnd github software

Had to remap my arrow keys to IJKL in order to control the vehicle. I couldn't find a way to get psVoodoo v0.13 to work. The program "D3D antilag" (fps limiter) doesn't work as the game refuses to launch with the included D3D9.DLL file. With RadeonChill set to 30FPS, it's bouncing the FPS between 30 and 120FPS so that's not going to work. MSI/Riva also don't show FPS overlay so the speed of the clouds are the primary indicator.

#Dxwnd github .exe

exe set to a 20FPS limit in Rivatuner, it doesn't appear to be working yet as the clouds are still racing. Installed MSI Afterburner and Rivatuner to try add FPS limiter to 20FPS If the FPS is displayed, it causes the game to crash when a mission ends. In the "Overlay" tab, uncheck all the options.

dxwnd github

On the "Advanced" tab, 3rd from the right, put a checkmark at the bottom next to "Limit Video FPS" Optional: Then I changed the icon of the batch file by right clicking on the desktop shortcut, selected the button "Change Icon." and then I browsed for the proper Interstate76 icon found in "X:\GOG\Interstate 76 Nitro Pack\goggame-1207661023.ico" where the X is the drive you have the game installed. To launch the game with the Glide wrapper, I created a batch file in the same folder as the executable that contains the following line, and then I created a shortcut to it on my desktop: Upon completion this will become a standalone thread. Instead I have chosen pursue 3DFX Glide as the target renderer.

#Dxwnd github software

I followed the guide above and using the DxWnd tool worked perfect to set the desired FPS limit but then the graphics are rendered in software only mode(as stated) so this jewel of game looks like something from '94 instead of '97 and I just can't do it to something as special as Interstate '76. Proper physics are needed for the AI to drive properly, for the player to have a working flamethrower, and to complete the now infamous jump mission. However, upon entering the training level I immediately noticed that the GOG client doesn't lock the framerate to the required 20-25FPS so the vehicle physics are incorrect. Interstate '76 and Interstate '76 Nitro launch without a hitch, the movies work, the music works, and the menu was easily navigable with the mouse cursor.

dxwnd github

#Dxwnd github install

Upon purchase, I was able to successfully download and install Interstate76 Nitro Pack on Windows 10 v20H2. Tested with Interstate '76 and Interstate '76 Nitro: CahootsMalone/interstate-76-stuff/blob/master/cheat-codes-and-easter-eggs.md Once you have the game running properly, you may also be interested in my list of cheat codes, easter eggs, and other entertaining miscellany: Any feedback is appreciated, particularly regarding any steps that were unclear or didn't work on your computer. (There's a note in the instructions regarding hardware-accelerated rendering for those interested.) The downside of this approach is that the game still uses software rendering however, I think this is an acceptable tradeoff for getting it in a playable state quickly and keeping the process simple.

dxwnd github

Using DxWnd alone gets the game running at an appropriate frame rate without requiring any changes to the game files or risking the introduction of new bugs.

dxwnd github

Running Interstate '76 at a reduced frame rate resolves a number of bugs, including the player's vehicle being unable to make jumps and computer-controlled vehicles driving slowly while rapidly steering left and right. Working through them should take five minutes or less. These instructions are intended to be clear and concise. CahootsMalone/interstate-76-stuff/blob/master/running-interstate-76-gog-release-using-dxwnd.md

#Dxwnd github how to

I've written instructions that explain how to run the GOG release of Interstate '76 at a reduced frame rate using DxWnd (avoiding the timing-related bugs that affect the GOG release as-is):








Dxwnd github